Scoring System

Understanding the verdict system, cloak status, and scoring metrics.

# Verdict System

ANBU[90-100]

shadow ops — untraceable

JONIN[75-89]

high stealth — well-routed

CHUNIN[60-74]

decent coverage — exposure risk

GENIN[40-59]

basic obfuscation — trackable

ACADEMY[20-39]

minimal protection — mostly open

CIVILIAN[0-19]

no shield — fully on-chain

# Cloak Status

DARKscore >= 75

deep cover, chain analysis stalled

GREYscore >= 55

partial coverage, some gaps

DIMscore >= 35

thin cover, determined analysis wins

EXPOSEDscore < 35

open book, nothing hiding

# Scoring Engine

Five metrics. Each scored 0-100. Weighted into a single privacy score.

metrics
stealth_score     ██████░░░░  0.25   shadow pattern depth
route_entropy     ██████░░░░  0.25   hop complexity + split routing
payment_shield    █████░░░░░  0.20   402 gate + mixer pool coverage
trace_resistance  █████░░░░░  0.20   decoy noise + obfuscation layers
shadow_depth      ███░░░░░░░  0.10   layering effectiveness

# Stealth Score Patterns

10 binary patterns. Each pattern adds 10 points to your stealth score.

PATTERNTRIGGER
multi_hophop_count >= 5
pool_routedmixer_pools_used >= 2
decoy_flooddecoy_tx_count >= 10
gate_activepayment_gate_active == 1
split_routeroute_splits >= 3
time_shiftedtime_delay_blocks >= 20
dummy_outputsdummy_outputs >= 5
memo_darkmemo_obfuscated == 1
program_maskedtoken_program_obscured == 1
fee_noisefee_randomized == 1